Stormbringer

Nightshade · Scythe Mage · Cast-While-Moving · Thunder & Ice · Kompletter Guide

Class Overview

What is the Stormbringer?
The Stormbringer is a Magic damage class of the Nightshade race who exclusively uses Scythes. It is the only magic class in the game that can cast while moving - this enables unique kiting. Damage comes from Metal-Skills (direct damage, DoT) and Water/Ice-Skills (Slow, Freeze, CC). The Thunder/Ice-Charge-System (red and blue orbs around the SB) defines the damage of Transcendent skills.
Einzigartiges Feature: The Stormbringer is the only magic class that can cast skills while moving. Combined with
Stat Effect for Stormbringer Priority
STR Phys. damage, Arcane Armor req. - keep at minimum: ~50-55 max! ★★ Minimum: max. 50–55 STR total
MAG Mag. damage, Scythe req., Arcane Armor req. - main damage stat! All in!
VIT +14 HP/pt - not recommended for endgame; refines + Citrin replace this Optional beginners only
DEX Only accuracy - useless for SB Never!
Arcane Armor essential! Arcane Armor is really the only viable choice in armor. STR should never exceed ~50-55

Thunder & Ice Charge-System

The Dual Charge System
The Stormbringer carries up to 3 Thunder Charges (red orbs) and 3 Ice Charges (blue orbs) around themselves. These orbs are built up by certain skills and consumed by Transcendent
Thunder Charges (red) -> built up by Metal skills -> consumed for +Mag. damage! Ice Charges (blue) -> built up by Water/Ice skills -> consumed for +CC/Freeze!
Transcendent-Skill EX Thunderstrike: Always crits (officially confirmed in patch notes: EX Thunderstrike: Now always crits). Effect
Charge-Typ Built up through Consumed from Effect
Thunder Charge (rot) Metal-Skills (Downburst, Sonic Boom) Thunderstrike, EX Thunderstrike +Mag. damage; max. +damage at 3x Thunder
Ice Charge (blau) Water/Ice-Skills (Cloudburst, Tidal Force) Lunar Sacrifice, EX Thunderstrike +CC, +Freeze; Slow-Extension

Stat Scaling per Point

These are the base values you gain per attribute point. Use them for concrete calculations — e.g. +10 VIT = +140 HP.
Stat Pro Punkt Hinweis
VIT +14 HP e.g. +10 VIT = +140 HP
STR Req. only Armor req. only — no damage bonus
DEX +1 % Crit / 20 DEX + Accuracy + Evasion (mostly minor for casters)
MAG Mag. ATK ↑ · +MP Primary stat! Damage + MP pool scale with MAG

PvE Builds Comparison

Pure MAG Build

  • Recommendation #1 - Standard
  • 1 STR per level until 50 STR reached
  • 5 MAG per level after that
  • Alternative: 9 MAG + 1 STR every 2 levels until 55 STR, then only MAG
  • Maximum mag. damage - scales everything
  • Scythe and Arcane Armor always up to level
  • Clearly strongest DPS potential in endgame
  • Consensus standard per forums + PWpedia
  • Low HP - gear + Citrin essential
  • Squishy without good refines

MAG / VIT Hybrid

  • Optional - Beginner
  • 1 STR until 50 STR
  • 3 MAG + 1 STR/VIT pro Level
  • Until Lv80, then restat to Pure MAG
  • More HP - survives beginner mistakes
  • Learn kiting without death penalty
  • Less damage
  • Restat at Lv80 (Rebirth) recommended
★ Forum-Konsens: "1 str 9 magic every 2 levels. If you find you're squishy before rebirth, you could throw a few points into vit since rebirth will provide you with a free restat, but I wouldn't recommend vit for an endgame build." (ArcGames Forum)

Stat-Progressionstabelle

Pure MAG Build – kumulierte Stats pro Level
Phase 1 (until 50 STR): 1 STR + 4 MAG pro Level | Phase 2 (after that): 5 MAG pro Level
Level Kum. STR Kum. MAG Meilenstein
1 5 5 Start
20 24 84
29 33 120 ★ Single Spark (100 Chi)
46 50 183 STR target reached! From now 5 MAG/level
50 50 203 Arcane Armor Lv50 Scythe Lv50
59 50 248 ★ Double Spark (200 Chi)
70 50 303 Lunar Shadow (Lv79 Skill) vorbereiten
79 50 348 Lunar Shadow freigeschaltet – Summon + Heal!
89 50 398 ★ Triple Spark! Demon/Sage-Wahl!
100 50 453 Churning Vortex freigeschaltet (ɸ/Ω Primal-Skill)
105 50 478 Max Level - with gear: enormous mag. damage!
Arcane Armor Req.: Endgame Arcane Armor requires ~50-55 STR. With 1 STR per level up to Lv46-50 perfectly covered.

Important Skills

Metal/Thunder skills (damage + DoT)
Skill Element Effect Level Prio
Downburst Metal -Channeling buff for SB (cast-while-moving core benefit!). Spam for constant buff. Builds Thunder charges. Max (10) ★★★★★
Sonic Boom Metal High direct mag. damage + DoT. One of the strongest single-target skills. With Downburst combo Max (10) ★★★★★
Thunderstrike Metal Consumes Thunder Charges for enhanced damage. EX Thunderstrike always crits (patch notes confirmed). Max (10) ★★★★★
Avatar of the Storm Metal AoE damage - Caution: also hits allies! Good on mobs, use carefully in squad instances Max (10) ★★★★
Metal Mastery (Passive) Metal +Metal mag. damage. Essential passive for Thunder damage. Max (10) ★★★★★
Water/Ice-Skills (Slow + CC + Kiting)
Skill Element Effect Level Prio
Cloudburst Water -Mag. Def. debuff on target (-30-50% depending on charges) + damage. Essential! Refresh every 10 sec. Max (10) ★★★★★
Ice Bullet Water Pushes mob back / keeps distance (can be cast while moving!). Ideal for kiting Max (10) ★★★★★
Tidal Force Water Chance on Freeze + damage (must stand still). Useful as CC supplement when mob cannot be kited Max (10) ★★★★
Water Mastery (Passive) Water +Water mag. damage. Essential passive for Ice damage. Max (10) ★★★★★
Utility / Buff / Special Skills
Skill Typ Effect Level Prio
Reaper Form Transform +300% Phys. Def., +speed, further bonuses. Excellent survivability cooldown under fire. Max (10) ★★★★★
Lunar Shadow Utility Summons mirror image with heal + stun debuff + AoE (Lv79 skill). Excellent for PvE: healing + passive Max (10) ★★★★★
Searing Moonlight Squad-Buff +Damage of all damage skills of all allies. Exclusive SB buff! Important in instances. Max (10) ★★★★★
Lunar Guidance Squad-Buff -Incoming normal damage for SB + party. Good in PvE where mobs mostly deal normal damage. Max (10) ★★★★
Churning Vortex (ɸ/Ω) Primal Primal skill: requires sacrifice of Avatar of the Storm + base skill. For maximum burst. Max ★★★★★
PvE Standard Rotation (solo kiting)
Phase Skill Warum?
1. Buff Searing Moonlight + Lunar Guidance Always keep squad buffs active first
2. Debuff Cloudburst -Mag. Def. on target - always refresh every 10 sec.!
3. DPS-Loop Downburst (Spam) → Sonic Boom → Downburst → Thunderstrike Downburst constantly for -Channeling buff! Sonic Boom for high direct damage. Build Thunder Charges
4. Kiting Ice Bullet (laufend casten!) Keep mob at distance while Downburst/Sonic Boom on CD - only SB can cast while running!
5. CC Tidal Force (when needed) Freeze chance when mob gets too close; build Ice Charges
6. Burst EX Thunderstrike Always crits! Use with full Thunder Charges for maximum burst damage
7. AoE Avatar of the Storm Multiple mobs: AoE damage - Caution: also hits allies!
8. Support Lunar Shadow Summon mirror image = passive heal + AoE from clone - major survival advantage!
9. Notfall Reaper Form +300% Phys. Def. when mob gets too close or too much damage incoming
10. Ultimate Triple Spark (Lv89+) 300 Chi -> 500% weapon damage 15 sec. - during EX Thunderstrike phase!

Demon · Sage · Glyph-System

Cultivation - Demon or Sage?
PvE recommendation: Sage - Sage Cloudburst keeps Mag. Def. debuff longer = constantly more damage. Sage Lunar Shadow = stronger
Glyph-System
- Golden — +Damage
- Verdant — +Chi / +Dauer
- Ethereal — −Cooldown
- Sanguine — +CC-Dauer
- Argent — −CD / +Dmg
Skill Empf. Glyph Warum?
EX Thunderstrike Golden +Damage on guaranteed-crit skill = maximum effect!
Sonic Boom Golden or Argent Golden: +direct damage; Argent: -CD = more frequent use
Cloudburst Verdant or Ethereal Verdant: +debuff duration; Ethereal: -CD = more frequent Mag. Def. debuff
Lunar Shadow Golden +Damage of mirror image + stronger heal
Reaper Form Ethereal -CD = more frequent +300% Phys. Def. phases
Glyph Lv10: +4 Atk Level + +4 Def Level. Prioritize on EX Thunderstrike - strongest endgame investment since it always crits

Restat-Guide

Situation From To Timing Warum?
Hybrid → Pure MAG 3 MAG + 1 VIT 5 MAG/Level Rebirth (Lv80) – kostenloser Restat! Rebirth returns VIT; Pure MAG maximizes damage
Reduce STR (endgame) Excess STR → MAG Lv100+ When gear provides STR bonuses: reduce own STR
Rebirth = kostenloser Restat! Rebirth at Lv80 returns all VIT points. Perfect time to switch from hybrid to Pure MAG.

Gem-Guide

Beginner
Slot Gem Effect
Armor Citrin Shard Lv1–3 +HP - Arcane Armor is squishy!
Armor Alt. Garnet Shard Lv1–3 +Phys. Def. - Arcane has low Phys. Def.
Weapon Sapphire Shard Lv1–3 +Mag. Atk - strongest damage source for SB!
Schmuck Citrin Lv1–2 +HP
Pro / Whale
Slot Gem Effect
Armor Citrin Lv8–9 +2000–3000 HP/Slot!
Armor Alt. Garnet Lv6–7 +Phys. Def. - critical for Arcane
Weapon early Sapphire Lv7–8 +enormer Mag. Atk
Weapon Endgame Deity Shard Lv6+ +Mag. Atk% - scales with high mag. damage!
Schmuck JOSD / Diamond of Tiger +Def Level / +Atk Level
SB gem tip: Sapphire Shard (Mag. Atk) is top choice for Scythe. Armor primarily Citrin (HP) for Arcane Armor.

Genie-Guide

Skill Effect Empf. Lv Prio
Tangling Mire -35% Phys. Def. + 100% Acc. - also useful for mage when mobs come close Lv10 ★★★★★
Cloud Eruption +1 Spark sofort → Triple Spark beschleunigen Lv1 (!) ★★★★★
Absolute Domain 5 sec. total immunity - critical for Arcane class under fire Lv10 ★★★★★
Holy Path Max. movement speed - complements kiting style Lv10 ★★★★
Extreme Poison +20% damage on target - very strong combined with Cloudburst debuff Lv10 ★★★★
Second Wind / Tree of Protection Instant heal - emergency when kiting no longer possible Lv10 ★★★
Empfohlenes Genie: Infliction (rot) - Tangling Mire essential for casters too. AD critical since Arcane Armor is squishy.

Important Tips

- Downburst is essential spam! Keep Downburst active at all times - the -Channeling buff is the core of SB damage.
- Refresh Cloudburst every 10 sec.! The -Mag. Def. debuff lasts ~10 sec. Try to Cloudburst targets within every 10 seconds.
- Use cast-while-moving! Ice Bullet, Downburst and some other skills can be cast while moving. That is the unique SB advantage.
- Avatar of the Storm vorsichtig! Avatar of the Storm is an AoE that also hits allies! Wonderful in solo PvE. In squad instances be careful.
- Lunar Shadow = heal in combat! The mirror image from Lunar Shadow heals the SB and stuns the enemy. Always summon when available.
- Reaper Form = Notfall-Tank! +300% Phys. Def. in Reaper Form. If a mob breaks through and melee cannot be avoided: activate!
- MP-Management kritisch! SB drains MP heavily. Always bring pots. Downburst spam costs a lot. Gear with +MP or -Channeling
- R9 Third Cast accessible! Stormbringer can wear R9 Third Cast. That is the clear endgame path. G16 Scythe + R8RR as budget alternative.

Kurzfassung

Pure MAG Build - Kite Mage of the Nightshade
Goldregel: Spam Downburst (keep -Channeling active), refresh Cloudburst every 10 sec. (-Mag. Def. on target)