Psychic

Tideborn · Soulforce Master · Water & Earth Magic · Kompletter Guide

Class Overview

What is the Psychic?
The Psychic (Psy) is a magical ranged fighter who Water and Earth damage deals and through the unique Soulforce-Mechanik functioning both as a damage dealer and situational tank and CC specialist. With Black Voodoo and White Voodoo can actively switch between offensive and defensive mode. Fast-leveling nuke class.
Einzigartigkeit – Soulforce: Soulforce is a Psychic-exclusive resource scaling with gear refines. Determines strength
Stat Effect for Psychic Priority
MAG Magic damage (Water + Earth) + mag. defense + weapon/armor req. Always priority
STR Arcane Armor Req.: STR = 4 + (Level ÷ 2) | R9: 55 STR, Warsoul: 57 STR ★★ Minimum
VIT +10 HP/pt - beginner buffer; barely relevant endgame Beginners only
DEX Only for LA build - Arcane build: keep at 5! Arcane: nie!
Soulforce!= stat points! Soulforce does NOT come from stat points. It scales automatically with your Gear-Refine-Level (+3 per refine level on all pieces). At Lv100 with base gear: 15,000 Soulforce.

Stat Scaling per Point

These are the base values you gain per attribute point. Use them for concrete calculations — e.g. +10 VIT = +100 HP.
Stat Pro Punkt Hinweis
VIT +10 HP e.g. +10 VIT = +100 HP
STR Req. only Armor req. only — no damage bonus
DEX +1 % Crit / 20 DEX + Accuracy + Evasion (mostly minor for casters)
MAG Mag. ATK ↑ · +MP Primary stat! Damage + MP pool scale with MAG

PvE Builds Comparison

Pure MAG Build

  • Recommendation #1 - Standard
  • 1 STR pro 2 Level
  • 9 MAG pro 2 Level
  • DEX = 5 (never increase!) VIT = 3 (never increase!)
  • Maximum damage - best nuke potential
  • Schnellstes Leveling dank hohem AoE-Dmg
  • Endgame standard for instances
  • White Voodoo kompensiert mangelnde HP
  • Low HP - aggro theft dangerous
  • Until gear available: play carefully!

VIT Hybrid Build

  • Recommendation #2 - Beginner
  • 1 STR pro 2 Level
  • 1–2 VIT pro 2 Level
  • 7–8 MAG pro 2 Level
  • Flexible! Restat after gear
  • More HP - survive aggro mistakes
  • Beginner-friendly up to Lv80
  • Control over aggro via White Voodoo
  • Kalishana recommendation: 30% VIT of MAG
  • Less damage than Pure MAG
  • Restat needed for full endgame potential

Light Armor Build

  • Nische · Crit / Solo
  • 1 STR + 1 DEX
  • 3 MAG pro Level
  • Limited flexibility Not recommended for endgame
  • Higher Crit rate through DEX
  • Better phys. Def. than Arcane
  • Good for solo grinding
  • Significantly less damage than Pure MAG
  • Barely any points left for VIT
  • Not suitable for endgame instances
★ PvE-Konsens: Pure MAG is the clear endgame standard. VIT hybrid useful for beginners until Lv80, then restat."A pure magic build is the most common build for a psychic. In higher levels equipment can easily make up for lost physical defense and health."

Soulforce - The Core Mechanic

What Soulforce does and how to increase it
Soulforce is the exclusive resource of the Psychic. It scales with the Gear refine level of all equipment pieces and enhances several unique Soul skills. Base Soulforce at Lv100 without refines: 15.000. Maximum with R9 Fourth Cast Belt (fully refined): 60.870.
- Lv100, Basis-Gear~15.000
- Lv105, TT-Gear +5~23.000
- R8R voll refiniert~33.000
- R9 teilw. refiniert~45.000
- R9 4Cast, max Refine~60.870
Soul-Skill Effect at low SF Effect at high SF Prio PvE
Soul of Vengeance Reflects little damage back Reflects massive damage - mobs kill themselves! ★★★★★
Soul of Stunning ~0.5s stun on hit Up to 4-5 sec. stun when attacker hits ★★★★
Soul of Silence ~5% chance to Silence 10-15% Silence chance on every hit ★★★ (PvP)
Soul of Retaliation Weak absorb shield Strong absorb + damage reflection on attacker ★★★★
Soulburn (1 Spark) Weak DoT when mob attacks High damage/hit scaling with SF ★★★
Fazit: Soulforce only really pays off above ~30,000+ SF.

Black & White Voodoo

The active offense/defense system of the Psychic
The Psychic has two long-term buffs (15 min.) that completely change playstyle.
- Black Voodoo – Offensiv — Increases Atk Level deutlich · More damage on all attacks · Standard mode while leveling & grinding · In squad: always Black Voodoo when tank has aggro · No defensive effect - aggro theft risky · Sage-Bonus: +3 Atk Level extra · Demon-Bonus: −3% Channeling-Zeit
- White Voodoo – Defensiv — Increases Def Level strong · Less incoming damage · If you have aggro: switch immediately! · FC runs (Frostcovered City): always White Voodoo! · Significantly less attack power · Sage-Bonus: +5 Def Level extra · Demon-Bonus: −3% Channeling-Zeit
Strategie: In PvE instances: Black Voodoo once tank has aggro -> maximum damage. If aggro stolen: immediately switch to White Voodoo switch + possibly stop attacks until tank has aggro again. White Voodoo in FC permanent

Stat-Progressionstabelle

Pure MAG Build – Kumulierte Stats pro Level · Arcane Armor
STR-Formel: STR = 4 + (Level ÷ 2) | DEX fixed at 5 | R9: 55 STR | Warsoul Gear: 57 STR
Level Min. STR MAG (Pure) MAG (Hybrid) Meilenstein
1 5 5 5 Start
10 9 41 31
20 14 81 61 Bubble of Life (heal) - survivable from now on
30 19 121 91
40 24 161 121
53 31 213 161 Psychic Will (Lv53) - physical immunity!
60 34 241 181
69 39 276 208 ★ Earth Vector (Lv69) – bester AoE-Stun
70 39 281 211 FC accessible - White Voodoo farmer!
80 44 321 241
89 49 356 268 ★ Demon/Sage-Wahl! Triple Spark!
100 54 401 301 R9 Soulsphere: 308 MAG + 55 STR required
105 57 421 316 ★ Max Level. G16 Soulsphere: 304 MAG (erreichbar!)
STR trick for endgame: R9 needs 55 STR, Warsoul Gear 57 STR. With pure 1 STR / 2 level formula only 57 STR at Lv105

Important Skills (Priority)

Skill prioritization PvE (sorted by element)
Skill Element Purpose? Level Prio
Aqua Impact Wasser Main attack - lowest channeling time, always max Max (10) ★★★★★
Spirit Blast Erde Second nuke - higher damage than Aqua Impact Max (10) ★★★★★
Black Voodoo +Atk Level buff - ALWAYS keep active while grinding/DD Max (10) ★★★★★
White Voodoo +Def Level buff - switch immediately if aggro! Lv 3 reicht PvE ★★★★★
Bubble of Life (Lv20) Wasser Heal for self + nearby allies - max immediately! Max (10) ★★★★★
Psychic Will (Lv53) 8 sec. physical immunity - lifesaving on aggro theft! Max (10) ★★★★★
Earth Vector (Lv69) Erde AoE Stun (1 Spark) - strongest AoE CC in PvE + good damage Max (10) ★★★★★
Glacial Shards Wasser AoE water damage + Slow - important for mob grinding Max (10) ★★★★
Sandburst Blast Erde AoE Earth damage - strong second AoE skill Max (10) ★★★★
Landslide Erde Knockback + damage - keeps mobs at distance Max (10) ★★★★
Tide Spirit (Lv79) Wasser 2 Sparks → +Channeling-Speed Buff → Burst-Combo Max (10) ★★★★
Soul of Vengeance Reflect shield (Soulforce!) - very strong in endgame Lv 5–10 ★★★★
Diminished Vigor Reduces HP regen + charm effectiveness of target Lv 1–5 ★★★
Empowered Vigor Increases own charm effectiveness (Sage: -Charm CD!) Lv 5 ★★★
Psionic Infusion (Ult) Ultimate AoE - reduces Soulforce to 0, high risk! Max ★★★ (situativ)
Grinding-Rotation: Black Voodoo (active) -> Aqua Impact -> Spirit Blast -> Glacial Shards (if multiple mobs) or Sandburst Blast -> Landslide
Tide Spirit-Combo (Burst): Tide Spirit (2 Sparks) -> instant channeling speed buff -> Triple Spark possible -> Psionic Infusion

Demon · Sage · Glyph-System

Cultivation - Demon or Sage?
From Level 89 you choose between Demon and Sage. For the Psychic the decision is clearly PvE-oriented. Affects no stat distribution.
Skill Demon Sage PvE-Sieger
White Voodoo −3% Channeling +5 Def Level extra Sage (survival)
Black Voodoo +3 Atk Level +3 Atk Level (equal!) Unentschieden
Psychic Will Normal (8 Sek.) +2 sec. longer = 10 sec.! Sage
Tide Spirit +20% Crit (15 Sek.!) +3 Sek. Speed-Buff Demon (Burst)
Aqua Impact -30 Chi target +50% Slow Sage (PvE-CC)
Bubble of Life −5 Sek. Cooldown +15% HP-Heal on cast Sage (Heal)
Earth Vector +8m Reichweite 50% chance no Spark Sage (PvE = less Chi!)
PvE recommendation: Sage Psychic - Stronger White Voodoo, longer Psychic Will immunity, better Chi generation and Sage Earth Vector(PvP: Demon for Crit burst with Tide Spirit + Landslide.)
Glyph-System (Neverfall-Expansion)
From Chaotic Soul Cultivation (Reawakening II + Lv100+) turns skills into Sanctified Skills - basis for Glyphs.
Freischalten: 6 slots via quests at Glyph Masters (City Hall, Neverfall). First slots free via quest - do not miss!
- Golden — +Damage / +Debuff strength
- Verdant — +Chi / +Effektdauer
- Ethereal — −Channeling / +Reichweite
- Sanguine — +CC / +AoE-Burst
- Argent — Instant-Cast / −Cooldown
Glyph-Lv Bonus-Stats (Psy) Farmen via
Lv 1–4 Skill effects only Dawnlight Halls, Glyph Master Quests
Lv 5 +HP, +Phys.Res., +Mag.Res., +MAG 4× Lv4 kombinieren
Lv 10 +4 Atk Lv, +4 Def Lv, +50 Spirit Endgame / selten & teuer
Psy Glyph recommendation PvE: Argent on Aqua Impact (instant cast = fastest nuking!). Golden on Spirit Blast (+damage).

Equipment Priorities

Gear stats for PvE (importance)
Stat Why important? Prio
+MAG / Magic Attack Direct damage boost on all Water/Earth attacks ★★★★★
Gear-Refine Level +Soulforce per refine level on all pieces! Double benefit: more HP + more Soulforce ★★★★★
+HP / Citrin-Shards Kompensiert fehlendes VIT im Pure MAG Build ★★★★
−Channeling % Psy already has fast channeling - still useful for more frequent nuking ★★★
Garnet (Phys.Def) Arcane has barely any Phys. Def - Garnet Shards in armor help vs melee mobs ★★★
Atk Level Adorns Diamond of Tiger / Deity Stone in endgame - more Atk Level than pure MAG bonus ★★★★★ (Endgame)
Refine priority: For Psychic gear refines have double benefit: more HP AND more Soulforce

Gem Guide (Beginner vs. Pro)

Which gems for which budget?
Beginner (few coins)
Slot Gem Effect
Armor Citrin Shard Lv1–3 +HP - essential without VIT points
Armor Alt. Garnet Shard Lv1–3 +Phys. Def – Nahkampf-Schutz
Weapon Sapphire Shard Lv1–3 +MAG -> more damage
Schmuck Citrin Lv1–2 +HP - survival as Arcane class
Tip: Sapphire in weapon first - every MAG point gives more damage. Citrin in armor for HP base.
Pro / Whale (lots of coins)
Slot Gem Effect
Armor Citrin Shard Lv8–9 +2000–3000 HP pro Slot!
Armor Alt. Garnet Shard Lv7–8 +massiver Phys. Def.-Bonus
Weapon early Sapphire Shard Lv8–9 +enormer MAG-Boost
Weapon Endgame Diamond of Tiger +Atk Level - scales better than pure MAG
Schmuck JOSD / Serenity Stone +Def Level – Schadensreduktion
Endgame-Wechsel: From R9 weapon: Diamond of Tiger better than Sapphire - Atk Level scales better.
Lv Cost Sapphire (+MAG) Citrin (+HP) Garnet (+P.Def)
1 Gratis/Drop +4 +30 +50
2–3 Cheap +8–14 +65–110 +100–160
4–5 Mittel–Teuer +22–32 +160–225 +230–310
6–7 Very expensive +44–58 +300–385 +400–500
8–9 Whale +74–92 +480–585 +610–730

Genie-Guide

Genie basics & Psychic-specific recommendation
Genies from Level 1 (Watcher of the Earth, Heroes Terrace). Skills cost Energie (auto-regen) and Stamina (Chi/Perfect Stones). For the Psychic emergency survival skills are especially important
Keep Cloud Eruption at Lv1! Instantly +1 Spark (300 Chi) for Tide Spirit or Triple Spark. Lv1 = optimal cost/benefit
Skill Effect Empf. Lv Prio PvE
Holy Path Maximum movement speed (15 m/s) - important when a mob gets close Lv 10 ★★★★★
Absolute Domain (AD) 5 sec. damage immunity - when Psychic Will and White Voodoo are not enough! Lv 10 ★★★★★
Cloud Eruption Instant +1 Spark -> Tide Spirit or Earth Vector without Chi wait Lv 1 (!) ★★★★★
Second Wind Instant heal 800+ HP - emergency when Bubble of Life on CD Lv 10 ★★★★
Tree of Protection HP buffer + HoT - better than Second Wind in endgame Lv 10 ★★★★
Extreme Poison +20% damage on target - squad buff, especially good when no Veno present Lv 10 ★★★★
Earthquake AoE knockback + 100% interrupt - keeps melee mobs at distance Lv 10 ★★★
Psychic-specific Genie recommendation (PvE)
Skill Why for Psychic? Prio
Absolute Domain Psychic has Psychic Will (phys. immunity) - but AD covers ALL damage types. ★★★★★
Cloud Eruption Instant Spark -> Tide Spirit (2 sparks!) -> fastest way to burst without waiting ★★★★★
Extreme Poison +20% damage - as Psy you have barely any debuffs, EP complements perfectly ★★★★★
Holy Path Kite when mobs get too close, keep up with squad pace ★★★★
Second Wind / ToP Emergency heal when Bubble of Life on CD - as Arcane class a must ★★★★
Recommended Psychic Genie: Zeal (orange) or Longevity (green) - Zeal for Earthflame Lure (pull mobs from distance without entering melee!) + AD + Holy Path

Important Tips

- Cultivation-Timing Demon/Sage at Level 89. For PvE -> Sage (stronger White Voodoo +5 Def Lv, longer Psychic Will
- Aggro-Management! Psy deals lots of damage early - very aggro-prone until Lv50+. In squads: wait 2-3 sec for Barb
- FC farming with White Voodoo! Frostcovered City (from Lv70) is the Psychic's favourite farming spot. In White Voodoo
- Use Psychic Will wisely! Psychic Will (Lv53) gives 8-10 sec. physical immunity. Do not waste when physical mob is close
- Gear refinen = Soulforce! Every refine level on every equipment gives Soulforce. Soul of Vengeance only useful from ~30000 SF
- Soulsphere is your only weapon! Psychics can ONLY use Soulspheres - no other weapon type. For TT60 runs use the TT60 Soulsphere

Kurzfassung

Pure MAG - The Endgame Standard
Goldregel: MAG = damage + Soulforce-independent power. Soulforce comes from gear refines - invest there!