Psychic
Tideborn · Soulforce Master · Water & Earth Magic · Kompletter Guide
Class Overview
What is the Psychic?
The Psychic (Psy) is a magical ranged fighter who Water and Earth damage deals and through the unique Soulforce-Mechanik functioning both as a damage dealer and situational tank and CC specialist. With Black Voodoo and White Voodoo can actively switch between offensive and defensive mode. Fast-leveling nuke class.
Einzigartigkeit – Soulforce: Soulforce is a Psychic-exclusive resource scaling with gear refines. Determines strength
| Stat | Effect for Psychic | Priority |
|---|---|---|
| MAG | Magic damage (Water + Earth) + mag. defense + weapon/armor req. | Always priority |
| STR | Arcane Armor Req.: STR = 4 + (Level ÷ 2) | R9: 55 STR, Warsoul: 57 STR | ★★ Minimum |
| VIT | +10 HP/pt - beginner buffer; barely relevant endgame | Beginners only |
| DEX | Only for LA build - Arcane build: keep at 5! | Arcane: nie! |
Soulforce!= stat points! Soulforce does NOT come from stat points. It scales automatically with your Gear-Refine-Level (+3 per refine level on all pieces). At Lv100 with base gear: 15,000 Soulforce.
Stat Scaling per Point
These are the base values you gain per attribute point. Use them for concrete calculations — e.g. +10 VIT = +100 HP.
| Stat | Pro Punkt | Hinweis |
|---|---|---|
| VIT | +10 HP | e.g. +10 VIT = +100 HP |
| STR | Req. only | Armor req. only — no damage bonus |
| DEX | +1 % Crit / 20 DEX | + Accuracy + Evasion (mostly minor for casters) |
| MAG | Mag. ATK ↑ · +MP | Primary stat! Damage + MP pool scale with MAG |
PvE Builds Comparison
Pure MAG Build
- Maximum damage - best nuke potential
- Schnellstes Leveling dank hohem AoE-Dmg
- Endgame standard for instances
- White Voodoo kompensiert mangelnde HP
- Low HP - aggro theft dangerous
- Until gear available: play carefully!
VIT Hybrid Build
- More HP - survive aggro mistakes
- Beginner-friendly up to Lv80
- Control over aggro via White Voodoo
- Kalishana recommendation: 30% VIT of MAG
- Less damage than Pure MAG
- Restat needed for full endgame potential
Light Armor Build
- Higher Crit rate through DEX
- Better phys. Def. than Arcane
- Good for solo grinding
- Significantly less damage than Pure MAG
- Barely any points left for VIT
- Not suitable for endgame instances
★ PvE-Konsens: Pure MAG is the clear endgame standard. VIT hybrid useful for beginners until Lv80, then restat."A pure magic build is the most common build for a psychic. In higher levels equipment can easily make up for lost physical defense and health."
Soulforce - The Core Mechanic
What Soulforce does and how to increase it
Soulforce is the exclusive resource of the Psychic. It scales with the Gear refine level of all equipment pieces and enhances several unique Soul skills. Base Soulforce at Lv100 without refines: 15.000. Maximum with R9 Fourth Cast Belt (fully refined): 60.870.
- Lv100, Basis-Gear~15.000
- Lv105, TT-Gear +5~23.000
- R8R voll refiniert~33.000
- R9 teilw. refiniert~45.000
- R9 4Cast, max Refine~60.870
- Lv105, TT-Gear +5~23.000
- R8R voll refiniert~33.000
- R9 teilw. refiniert~45.000
- R9 4Cast, max Refine~60.870
| Soul-Skill | Effect at low SF | Effect at high SF | Prio PvE |
|---|---|---|---|
| Soul of Vengeance | Reflects little damage back | Reflects massive damage - mobs kill themselves! | ★★★★★ |
| Soul of Stunning | ~0.5s stun on hit | Up to 4-5 sec. stun when attacker hits | ★★★★ |
| Soul of Silence | ~5% chance to Silence | 10-15% Silence chance on every hit | ★★★ (PvP) |
| Soul of Retaliation | Weak absorb shield | Strong absorb + damage reflection on attacker | ★★★★ |
| Soulburn (1 Spark) | Weak DoT when mob attacks | High damage/hit scaling with SF | ★★★ |
Fazit: Soulforce only really pays off above ~30,000+ SF.
Black & White Voodoo
The active offense/defense system of the Psychic
The Psychic has two long-term buffs (15 min.) that completely change playstyle.
- Black Voodoo – Offensiv — Increases Atk Level deutlich · More damage on all attacks · Standard mode while leveling & grinding · In squad: always Black Voodoo when tank has aggro · No defensive effect - aggro theft risky · Sage-Bonus: +3 Atk Level extra · Demon-Bonus: −3% Channeling-Zeit
- White Voodoo – Defensiv — Increases Def Level strong · Less incoming damage · If you have aggro: switch immediately! · FC runs (Frostcovered City): always White Voodoo! · Significantly less attack power · Sage-Bonus: +5 Def Level extra · Demon-Bonus: −3% Channeling-Zeit
- White Voodoo – Defensiv — Increases Def Level strong · Less incoming damage · If you have aggro: switch immediately! · FC runs (Frostcovered City): always White Voodoo! · Significantly less attack power · Sage-Bonus: +5 Def Level extra · Demon-Bonus: −3% Channeling-Zeit
Strategie: In PvE instances: Black Voodoo once tank has aggro -> maximum damage. If aggro stolen: immediately switch to White Voodoo switch + possibly stop attacks until tank has aggro again. White Voodoo in FC permanent
Stat-Progressionstabelle
Pure MAG Build – Kumulierte Stats pro Level · Arcane Armor
STR-Formel: STR = 4 + (Level ÷ 2) | DEX fixed at 5 | R9: 55 STR | Warsoul Gear: 57 STR
| Level | Min. STR | MAG (Pure) | MAG (Hybrid) | Meilenstein |
|---|---|---|---|---|
| 1 | 5 | 5 | 5 | Start |
| 10 | 9 | 41 | 31 | – |
| 20 | 14 | 81 | 61 | Bubble of Life (heal) - survivable from now on |
| 30 | 19 | 121 | 91 | – |
| 40 | 24 | 161 | 121 | – |
| 53 | 31 | 213 | 161 | Psychic Will (Lv53) - physical immunity! |
| 60 | 34 | 241 | 181 | – |
| 69 | 39 | 276 | 208 | ★ Earth Vector (Lv69) – bester AoE-Stun |
| 70 | 39 | 281 | 211 | FC accessible - White Voodoo farmer! |
| 80 | 44 | 321 | 241 | – |
| 89 | 49 | 356 | 268 | ★ Demon/Sage-Wahl! Triple Spark! |
| 100 | 54 | 401 | 301 | R9 Soulsphere: 308 MAG + 55 STR required |
| 105 | 57 | 421 | 316 | ★ Max Level. G16 Soulsphere: 304 MAG (erreichbar!) |
STR trick for endgame: R9 needs 55 STR, Warsoul Gear 57 STR. With pure 1 STR / 2 level formula only 57 STR at Lv105
Important Skills (Priority)
Skill prioritization PvE (sorted by element)
| Skill | Element | Purpose? | Level | Prio |
|---|---|---|---|---|
| Aqua Impact | Wasser | Main attack - lowest channeling time, always max | Max (10) | ★★★★★ |
| Spirit Blast | Erde | Second nuke - higher damage than Aqua Impact | Max (10) | ★★★★★ |
| Black Voodoo | – | +Atk Level buff - ALWAYS keep active while grinding/DD | Max (10) | ★★★★★ |
| White Voodoo | – | +Def Level buff - switch immediately if aggro! | Lv 3 reicht PvE | ★★★★★ |
| Bubble of Life (Lv20) | Wasser | Heal for self + nearby allies - max immediately! | Max (10) | ★★★★★ |
| Psychic Will (Lv53) | – | 8 sec. physical immunity - lifesaving on aggro theft! | Max (10) | ★★★★★ |
| Earth Vector (Lv69) | Erde | AoE Stun (1 Spark) - strongest AoE CC in PvE + good damage | Max (10) | ★★★★★ |
| Glacial Shards | Wasser | AoE water damage + Slow - important for mob grinding | Max (10) | ★★★★ |
| Sandburst Blast | Erde | AoE Earth damage - strong second AoE skill | Max (10) | ★★★★ |
| Landslide | Erde | Knockback + damage - keeps mobs at distance | Max (10) | ★★★★ |
| Tide Spirit (Lv79) | Wasser | 2 Sparks → +Channeling-Speed Buff → Burst-Combo | Max (10) | ★★★★ |
| Soul of Vengeance | – | Reflect shield (Soulforce!) - very strong in endgame | Lv 5–10 | ★★★★ |
| Diminished Vigor | – | Reduces HP regen + charm effectiveness of target | Lv 1–5 | ★★★ |
| Empowered Vigor | – | Increases own charm effectiveness (Sage: -Charm CD!) | Lv 5 | ★★★ |
| Psionic Infusion (Ult) | – | Ultimate AoE - reduces Soulforce to 0, high risk! | Max | ★★★ (situativ) |
Grinding-Rotation: Black Voodoo (active) -> Aqua Impact -> Spirit Blast -> Glacial Shards (if multiple mobs) or Sandburst Blast -> Landslide
Tide Spirit-Combo (Burst): Tide Spirit (2 Sparks) -> instant channeling speed buff -> Triple Spark possible -> Psionic Infusion
Demon · Sage · Glyph-System
Cultivation - Demon or Sage?
From Level 89 you choose between Demon and Sage. For the Psychic the decision is clearly PvE-oriented. Affects no stat distribution.
| Skill | Demon | Sage | PvE-Sieger |
|---|---|---|---|
| White Voodoo | −3% Channeling | +5 Def Level extra | Sage (survival) |
| Black Voodoo | +3 Atk Level | +3 Atk Level (equal!) | Unentschieden |
| Psychic Will | Normal (8 Sek.) | +2 sec. longer = 10 sec.! | Sage |
| Tide Spirit | +20% Crit (15 Sek.!) | +3 Sek. Speed-Buff | Demon (Burst) |
| Aqua Impact | -30 Chi target | +50% Slow | Sage (PvE-CC) |
| Bubble of Life | −5 Sek. Cooldown | +15% HP-Heal on cast | Sage (Heal) |
| Earth Vector | +8m Reichweite | 50% chance no Spark | Sage (PvE = less Chi!) |
PvE recommendation: Sage Psychic - Stronger White Voodoo, longer Psychic Will immunity, better Chi generation and Sage Earth Vector(PvP: Demon for Crit burst with Tide Spirit + Landslide.)
Glyph-System (Neverfall-Expansion)
From Chaotic Soul Cultivation (Reawakening II + Lv100+) turns skills into Sanctified Skills - basis for Glyphs.
Freischalten: 6 slots via quests at Glyph Masters (City Hall, Neverfall). First slots free via quest - do not miss!
- Golden — +Damage / +Debuff strength
- Verdant — +Chi / +Effektdauer
- Ethereal — −Channeling / +Reichweite
- Sanguine — +CC / +AoE-Burst
- Argent — Instant-Cast / −Cooldown
- Verdant — +Chi / +Effektdauer
- Ethereal — −Channeling / +Reichweite
- Sanguine — +CC / +AoE-Burst
- Argent — Instant-Cast / −Cooldown
| Glyph-Lv | Bonus-Stats (Psy) | Farmen via |
|---|---|---|
| Lv 1–4 | Skill effects only | Dawnlight Halls, Glyph Master Quests |
| Lv 5 | +HP, +Phys.Res., +Mag.Res., +MAG | 4× Lv4 kombinieren |
| Lv 10 | +4 Atk Lv, +4 Def Lv, +50 Spirit | Endgame / selten & teuer |
Psy Glyph recommendation PvE: Argent on Aqua Impact (instant cast = fastest nuking!). Golden on Spirit Blast (+damage).
Equipment Priorities
Gear stats for PvE (importance)
| Stat | Why important? | Prio |
|---|---|---|
| +MAG / Magic Attack | Direct damage boost on all Water/Earth attacks | ★★★★★ |
| Gear-Refine Level | +Soulforce per refine level on all pieces! Double benefit: more HP + more Soulforce | ★★★★★ |
| +HP / Citrin-Shards | Kompensiert fehlendes VIT im Pure MAG Build | ★★★★ |
| −Channeling % | Psy already has fast channeling - still useful for more frequent nuking | ★★★ |
| Garnet (Phys.Def) | Arcane has barely any Phys. Def - Garnet Shards in armor help vs melee mobs | ★★★ |
| Atk Level Adorns | Diamond of Tiger / Deity Stone in endgame - more Atk Level than pure MAG bonus | ★★★★★ (Endgame) |
Refine priority: For Psychic gear refines have double benefit: more HP AND more Soulforce
Gem Guide (Beginner vs. Pro)
Which gems for which budget?
Beginner (few coins)
| Slot | Gem | Effect |
|---|---|---|
| Armor | Citrin Shard Lv1–3 | +HP - essential without VIT points |
| Armor Alt. | Garnet Shard Lv1–3 | +Phys. Def – Nahkampf-Schutz |
| Weapon | Sapphire Shard Lv1–3 | +MAG -> more damage |
| Schmuck | Citrin Lv1–2 | +HP - survival as Arcane class |
Tip: Sapphire in weapon first - every MAG point gives more damage. Citrin in armor for HP base.
Pro / Whale (lots of coins)
| Slot | Gem | Effect |
|---|---|---|
| Armor | Citrin Shard Lv8–9 | +2000–3000 HP pro Slot! |
| Armor Alt. | Garnet Shard Lv7–8 | +massiver Phys. Def.-Bonus |
| Weapon early | Sapphire Shard Lv8–9 | +enormer MAG-Boost |
| Weapon Endgame | Diamond of Tiger | +Atk Level - scales better than pure MAG |
| Schmuck | JOSD / Serenity Stone | +Def Level – Schadensreduktion |
Endgame-Wechsel: From R9 weapon: Diamond of Tiger better than Sapphire - Atk Level scales better.
| Lv | Cost | Sapphire (+MAG) | Citrin (+HP) | Garnet (+P.Def) |
|---|---|---|---|---|
| 1 | Gratis/Drop | +4 | +30 | +50 |
| 2–3 | Cheap | +8–14 | +65–110 | +100–160 |
| 4–5 | Mittel–Teuer | +22–32 | +160–225 | +230–310 |
| 6–7 | Very expensive | +44–58 | +300–385 | +400–500 |
| 8–9 | Whale | +74–92 | +480–585 | +610–730 |
Genie-Guide
Genie basics & Psychic-specific recommendation
Genies from Level 1 (Watcher of the Earth, Heroes Terrace). Skills cost Energie (auto-regen) and Stamina (Chi/Perfect Stones). For the Psychic emergency survival skills are especially important
Keep Cloud Eruption at Lv1! Instantly +1 Spark (300 Chi) for Tide Spirit or Triple Spark. Lv1 = optimal cost/benefit
| Skill | Effect | Empf. Lv | Prio PvE |
|---|---|---|---|
| Holy Path | Maximum movement speed (15 m/s) - important when a mob gets close | Lv 10 | ★★★★★ |
| Absolute Domain (AD) | 5 sec. damage immunity - when Psychic Will and White Voodoo are not enough! | Lv 10 | ★★★★★ |
| Cloud Eruption | Instant +1 Spark -> Tide Spirit or Earth Vector without Chi wait | Lv 1 (!) | ★★★★★ |
| Second Wind | Instant heal 800+ HP - emergency when Bubble of Life on CD | Lv 10 | ★★★★ |
| Tree of Protection | HP buffer + HoT - better than Second Wind in endgame | Lv 10 | ★★★★ |
| Extreme Poison | +20% damage on target - squad buff, especially good when no Veno present | Lv 10 | ★★★★ |
| Earthquake | AoE knockback + 100% interrupt - keeps melee mobs at distance | Lv 10 | ★★★ |
Psychic-specific Genie recommendation (PvE)
| Skill | Why for Psychic? | Prio |
|---|---|---|
| Absolute Domain | Psychic has Psychic Will (phys. immunity) - but AD covers ALL damage types. | ★★★★★ |
| Cloud Eruption | Instant Spark -> Tide Spirit (2 sparks!) -> fastest way to burst without waiting | ★★★★★ |
| Extreme Poison | +20% damage - as Psy you have barely any debuffs, EP complements perfectly | ★★★★★ |
| Holy Path | Kite when mobs get too close, keep up with squad pace | ★★★★ |
| Second Wind / ToP | Emergency heal when Bubble of Life on CD - as Arcane class a must | ★★★★ |
Recommended Psychic Genie: Zeal (orange) or Longevity (green) - Zeal for Earthflame Lure (pull mobs from distance without entering melee!) + AD + Holy Path
Important Tips
- Cultivation-Timing Demon/Sage at Level 89. For PvE -> Sage (stronger White Voodoo +5 Def Lv, longer Psychic Will
- Aggro-Management! Psy deals lots of damage early - very aggro-prone until Lv50+. In squads: wait 2-3 sec for Barb
- FC farming with White Voodoo! Frostcovered City (from Lv70) is the Psychic's favourite farming spot. In White Voodoo
- Use Psychic Will wisely! Psychic Will (Lv53) gives 8-10 sec. physical immunity. Do not waste when physical mob is close
- Gear refinen = Soulforce! Every refine level on every equipment gives Soulforce. Soul of Vengeance only useful from ~30000 SF
- Soulsphere is your only weapon! Psychics can ONLY use Soulspheres - no other weapon type. For TT60 runs use the TT60 Soulsphere
- Aggro-Management! Psy deals lots of damage early - very aggro-prone until Lv50+. In squads: wait 2-3 sec for Barb
- FC farming with White Voodoo! Frostcovered City (from Lv70) is the Psychic's favourite farming spot. In White Voodoo
- Use Psychic Will wisely! Psychic Will (Lv53) gives 8-10 sec. physical immunity. Do not waste when physical mob is close
- Gear refinen = Soulforce! Every refine level on every equipment gives Soulforce. Soul of Vengeance only useful from ~30000 SF
- Soulsphere is your only weapon! Psychics can ONLY use Soulspheres - no other weapon type. For TT60 runs use the TT60 Soulsphere
Kurzfassung
Pure MAG - The Endgame Standard
Goldregel: MAG = damage + Soulforce-independent power. Soulforce comes from gear refines - invest there!